I'm testing Yuzu on an Android device with a Snapdragon processor. Most guides recommend Vulkan for better performance, but in my case some games have lower FPS and more graphical glitches compared to OpenGL.
I've already updated the GPU drivers, cleared shader caches, and tested different accuracy settings. What factors could cause Vulkan to perform worse than OpenGL on the same hardware, and are there any settings that should be adjusted to improve stability?